You are correct, we are magical space ninjas killing hordes. I'd like to think I play it to be a magical space ninja killing hordes with character customization and a structure that rewards playing multiple characters and several gear load outs. Harder missions should yield more trace. The void would be an awesome place for it. ![]() And with the possibility of not having that drop a random number of them. I do however, agree that trace should drop somewhere else as well. Out of a run of 10 last night, I spent 3 extinguished keys. And if you can't find people to go with, might I recommend a new clan? A few of my guys run them quite a it costs 10 trace, but you don't spend that key every time you go in. Why would you want to play this game if you don't enjoy the grind? That's literally all this game is. So you'd rather put in a 1/4 of the effort? You've just had bad RNG my friend. But no one wants Burdened Magazine number 7. Why would anyone want more grind in a game where we already have so much grind elsewhere? At least everywhere else, I can convince people to actually come with me. How many is a respectable amount? 100? One hundred runs? Is that good? Because I've done about a hundred, and I'm still missing nine. My supply of Spoiled Strikes and Tainted Clips will go up 4-fold.Īs mentioned by it's far more likely to have up to 4 vaults. Yes, this means bringing 4 keys and scouring the stage can result in up to 4 corrupted mods. A community that only talks about controversial topics (those that the playerbase is split on) ignores issues every one agrees on that DE needs to be aware of.ĮDIT: since there was some confusion. If you agree, I implore you to post and have your voice heard. If you increase the vault count to 4, you still encourage a full team with coordinated key decisions. Think about it: the current design is to promote running 4-man teams so you can cover all 4 possibilities. And that was when a Survival could at least net you a prime part! Vault grinding has driven 3 of my friends away from this game (out of 4). We have to blow up the moon give each Derelict 4 vaults. With no good reason (cats aren't a good enough reason) to go to Derelicts, it's really time to implement something I've thought DE should do for a long time:
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